Today we have the release of the final draft of the players pack for NICON.
I hope to see you all there so get your pre-reg in and gather your team.
Warmachine @ NICon 2011
4 & 5 June 2011
Now the players pack for this event is a little different from the usual Steam Roller event pack as this event is a Teams Event.
Teams consist of three players working together. Players will fight in Battles individually but combine their scores at the end of each round to determine placing. There will be no individual winner of this event instead a Team will be crowned as Champions and take home the goodies. These Teams are organised before the event and you enter as a Team.
Teams can be made up of any Faction; there is no requirement for all players to use the same Faction. Each player is required to bring ONE 35 point list. The one limit to list building is that you can not have more than one character across your Team's lists. This applies to Warcasters/Warlocks, Character Units (eg Black 13th, Withershadow Combine), unique and character Jacks/Warbeasts (eg Deathjack, Ol Rowdy), and character solo's (eg Gorman Di Wulfe, Bane Lord Tartarus). For example you can not have Gorman Di Wulfe in more than one players list across a Team. A Team can also not contain a Warcaster/Warlock in one list and their Epic version in another list. This all means a Team will consist of THREE 35 point lists commanded by three different Warcasters/Warlocks.
In a Team Event the three players of one Team fight it out against the three players from another Team; this is called a Match. Each Match is divided into three battles, fought one on one and these Battle Pairings are decided by dice roll between the Leaders of each Team. The winner of the dice roll chooses the first pairing, the opposing Leader can then choose the second pairing and subsequently third pairing is also then decided.
The Battles are all run according to the Steamroller 2011 rules for combat; the Team component happens before the Battle begins and plays no further part other than scoring at the end of the round. At 35 Points Battles will be timed and limited to 100 minutes. Players will have 10 minute turns, with a 5 minute allowed once during the battle. At the end of 100 minutes the TO will add an unknown random number of minutes decided by dice roll; before dice down is called and tiebreakers come into effect to find the winner.
Round draws will follow the standard Steamroller format with the exception that rankings will be determined by number of wins first, followed by Control points, and finally Strength of Schedule. Assassination victories will score 1 bonus control point in addition to any scored before the assassination was achieved. The top two ranking Teams from round 7 will play for first and second place during round 8.
As part of the Team Event each team will nominate a Leader. They
will be the person to liaise with the TO at the beginning of Rounds and who will play the Team Feat when required.
Now the Team Feat is a once a tournament ability for each team. The Feat allows a Team to select one of the following abilities to be applied to the current Match;
1: Choose all of the Battle Pairings for this Match.
2: Choose which type of scenario is played for this Match.
(Dual, Centre, Radial or Distant)
3: Choose the table on which each Battle is fought for this Match.
The Feat allows a Team to prepare for an anticipated difficult round or organise themselves to make the most of a perceived advantage. Leaders Feat in secret; other Teams may know a Feat has been used but not which one until announced. This allows Teams to counter Feat but it is still a gamble to choose which one to use. Some knowledge of the different scenarios available will help the Teams make decisions.
If both Teams in a Match use Feat 1 they cancel each other out and no effect is applied. If both Teams use Feat 2 then a dice roll will determine which type of scenario will be used. If both Teams use Feat 3 they cancel each other out and no effect is applied.
If Teams use different Feats in a Match both effects are applied. (eg Team A uses Feat 1 and Team B uses Feat 2, Team A will decide the Battle Pairings for the Match but Team 2 will decide which type of scenario is used.)
A Round for of Matches for the Tournament will follow, hopefully, these steps:
- TO announces which Teams will face off in this group of Matches, the current scenario for these Matches and the group of three tables each Match will be played on.
- Teams are given time (1 Minute) to decide if they will Feat this round.
- All Leaders tell the TO if they will Feat or not and which one they will use.
- TO announces who has Feated and if the scenario has been changed by Feat.
- Teams determine Battle Pairings for this Match either by dice roll, winner chooses first, or by Feat, deciding all the pairings.
- Teams choose their tables for each Battle Pairing either by a D3 dice roll, or by Feat, deciding the tables.
- Battle Pairings then have 10 minutes for deployment on their respective tables.
- TO begins the round and starts the timer.
This competition is about having fun so feel free to apply any Team rules to yourselves and your Team mates, eg In Team Pirate all players must always speak like a pirate, and in Team Red Bull you must drink a Red Bull before each battle.
There will also be a Team prize which will be judged by a secret referee for the Team which displays, all the best attributes conveyed on Page 5 of the Prime and Primal Rulebooks. Teams are encouraged to dress alike or theme themselves so that they can be identified. This event is about getting as many players of different levels of abilities to compete as possible and show how much fun can be had playing Warmachine and Hordes.
Prizes
There will be the following awards/prizes to be won
1 Epic Warcasters (Winning Team)
2 Warcasters (Second placed)
3 The Exemplars (Awarded to best all round Team who display Page 5 qualities)
4 The Swamp Gobblers (Wooden Spoon)
5 Team Assassin (Fastest combined kill times for a Team, in one round, all three wins must be assassinations)
6 Artisan Award, (Individual Painting Prize)
Medals will be on the basis of the number of entries received by the Early Bird Registration close off date of 29 April. There will be an award for each “overall winner”, umpires will decide how they will do that. There will also be the following number of medals, again, umpires decide how to allocate them after they know what number of entrants are accepted after 29 April.
2 medals | 3 medals | 4 medals | 5 medals |
6 to 10 entrants | 11 to 15 entrants | 16 to 20 entrants | 21 to 25 entrants |
6 medals | 7 medals | 8 medals | 9 medals |
26 to 30 entrants | 31 to 35 entrants | 36 to 40 entrants | 41 plus entrants |
Daily Timetable
Saturday 4th
08:00 - Registration/Table setup
08:20 – Briefing from TO
08:30 – Match One Draw
08:45 – 10:15 Match 1
10:30 – 12:00 Match 2
12:00 – 13:00 Lunch
(Leave your army out for painting, if you wish, for voting. It will be watched)
13:00 – 14:30 Match 3
15:00 – 16:30 Match 4
Sunday 5th
08:30 – 10:00 Match 5
10:30 – 12:00 Match 6
12:00 – 13:00 Lunch
13:00 – 14:30 Match 7
15:00 – 16:30 Match 8
16:30 Prize Giving