Friday, July 29, 2011

Procryxination

Update:

Now with chipped paint and slightly more finishing. Glow next... Its been a while.

So Gators... Boring. Lets paint some broken Cryx!

 Broken Cryx WIP

For a break from the gators I thought I'd chip into painting the Cryx Box I've been flat out demo-ing with down at CG on Sundays.

Enclosed please find WIP, mock mercilessly as its only base coats and basic highlights or shading.

Thursday, July 28, 2011

Jarl Skuld - A theory dojo review of the new Troll Warlock

Hello All,

This is just my humble opinion on the spoilers that have been released about Jarl Skuld. By way of disclaimer, this review is based on not seeing the actual book yet (obviously), it’s based on not playing him and basing the information on unconfirmed sources on the net. In short, I’m deep in the theory dojo making stuff up!

So the info at hand:

RAT7 2x hand-cannons that are magical

ABILITIES:

Evasive: A model with Evasive cannot be targeted by free strikes. It can advance up to 2˝ immediately after an enemy ranged attack that missed it is resolved unless it was missed while advancing.

Swift Hunter: When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2˝.

Black Penny: He can shoot into Melee with no penalty

SPELLS:
Quicken: Unit/Model gets +2 SPD and +2 DEF vs Ranged attacks

Tactical supremacy: Unit gets to move 3” at end of activation

Weald secrets: Target friendly model/unit gains Camouflage and Pathfinder Icon

Magic Bullet: If target friendly Faction model’s next normal ranged attack directly hits, after resolving the attack choose a model within 4˝ of the model hit. The chosen model suffers an un-boostable POW 12 magic damage roll. The point of origin for this damage is the model hit. After resolving this damage roll, Magic Bullet expires. Magic Bullet lasts for one turn.

FEAT: Rolling Fog allows you to place d3+3 4" cloud effects that only block enemy models' line of sight. Friendly faction models in the aoe get pathfinder and can move through friendly models and obstructions. Living enemy models in the clouds suffer a -2 penalty to attack rolls.

My thoughts:

SHOOTING: The weapons are nice but can’t be fire more than twice a turn due to ROF2. However, with Snipe available from the Impaler, they are useful but nothing to write home about. Combined with Black Penny, this does help, but again, hardly game breaking.

Initially I thought that the Evasive ability was going to be pretty useless, especially considering the low DEF of Troll warlocks. However; when taking into account the Swamp Trolls Animus (Cloud of Flies – grants concealment & -2MAT to enemy models within 2”) combined with Weald Secrets, it suddenly adds +4 DEF in the open, or +6 DEF behind Janissa’s stone wall. Now if he is your average Troll Warlock (as I have been led to believe) he is likely to be DEF15 base, which suddenly makes him DEF21 vs ranged/magic with all the stars and combo’s aligned. At the end of all this, someone could miss their shot allowing him to make a 2” evasive move. This might be circumstantially useful to avoid being smashed by a heavy rampaging through your lines but it hardly makes me leap for joy. Of course none of this works if you are playing against Legion of Everblight. Stupid Legion.

As I have noted above, Jarl has Swift Hunter, which I believe the intent is to shimmy out, blow away some models and then shimmy back into safety. I don’t think that it’s going to work like that. With a medium base trying to move around other medium bases a maximum move of 4” is simply not enough, he just won’t be able to get back into hiding. This is assuming he is hitting two separate infantry models with RAT7. To ensure he hits and kills stuff, he is then spending at least two fury to boost each attack roll and probably having to cast snipe as well to get the range. I personally believe that this is a trap ability where in order to kill two Mechanithralls (for example) he uses all of his fury and leaves himself exposed. There could be times when it gains him an additional 4” to move deeper into enemy lines, but as a largely squishy mid-line support caster that seems insanely risky to me.

SPELLS: Ok, so Jarl has the latest flavour of the month, 'Quicken.' This is pretty damn sweet. The obvious combo here is to put it on Fennblades. The ol’ Fennblades are already Speed 6. On the charge they have a 11 threat due to reach. The mini-feat gives them another 2” movement which is nice. Throw in Quicken and on the minifeat turn they have a threat range of 15”. Their Def jumps to 14 or when combined with the Chronicler, 16 against Ranged or Magic. This is nothing to sneeze at. When you throw the Fell Caller at them they jump to MAT8, P+S12 with reach and vengeance. This is just lovely. (Its almost like having Satyxis Raiders!) Alternatively, put Quicken on the Long Riders Heavy Cavalry, and those delightful Buffalo charge 13” with reach, so also have a 15” threat. Of course these giant burger patties also can have some pretty gruesome impact attacks when combined with the Fell Caller (again) and Horthol, the Cavalry Character solo. This makes them MAT9 +3d6 (to hit) on impact attacks and MAT11 POW14+3d6 (to damage) vs the charge target. Groovy. There is of course the option of putting Quicken on the Nyss Hunters. Yes they work for Trolls. Enough said. These three options which are what immediately come to mind are just pure money. While there is the opportunity to put it on Jarl himself, it doesn’t really do anything for him different to Weald Secrets, so it’s better on the Fennblades, Nyss or Cows.

'Tactical Supremacy' is really nice. It means your Champs can randomly charge out and kills stuff then shuffle back into their Defensive Line for the additional +2 ARM. It means the Fennblades/Long Riders get to kill stuff then move deeper into enemy lines to gum up the works even further. The same applies to the Kriel Warriors whom you are just putting out there to block charge lanes, engage ranged models and basically be a pain in the butt. Ideally, this belongs on the Fennblades but you can’t have both Quicken and this spell on them. This would also be quite nice on Mulg or other slow beasts which will give them that additional 3’ movement each turn. As a random aside, it might be good on the new yet-to-be-seen-in-person Troll Battle Engine for the same reason. Yes you can put this on Jarl, but I think it’s a waste. You don’t need him popping up and out to shoot two guys, it’s just not worth the upkeep on him.

I have already discussed how useful 'Weald Secrets' is on Jarl. It is also insanely good on a bunch of other models. A free pathfinder on a unit of Long Riders, Kriel Warriors or Champions (Fennblades don’t need it) is really nice and allows you to be using the Fell Caller to be handing out the +2 MAT instead. The Camouflage from this on one unit combined with the Camouflage handed out by the Chronicler on another unit pretty much guarantees that all your infantry is DEF 14 vs Ranged/Magic, which for Trolls is really nice. (Unless you play against Legion)

As for 'Magic Bullet', I don’t know what to make of this. The longest ranged weapon we have outside of casters on an individual model is Range 8 on our beasts. They can be bumped up to 12 with Snipe but suddenly you are spending 2 fury on the animus + 2 fury on the spell without boosting yet. I don’t think we have the tools yet to make use of this. Maybe this will change with Domination and maybe the Battle Engine will make this awesome. At the moment I think it is another trap spell sucking up fury for little reward.

The almighty FEAT: Rolling Fog. Ok, so this is a nice, practical feat. Will it win you games? Unlikely. Will you use it every game? Absolutely.
This feat means at minimum you are throwing down a smoke cloud 16” wide and 4” deep. If popped at the end of turn one it means that your entire army is going to survive intact to engage the enemy on Jarl’s terms in turn 2. This reminds me a lot of Kaylissa’s or The Coven’s feat. It protects you as you engage. The offensive way to play this is to allow you to move unhindered through each other and terrain. A trampling heavy warbeast can suddenly appear on the other side of building and tear into your soft and tasty centre, this could be very, very nasty. However in practice, I would rather get into the combat unmolested without losing valuable assets to incoming Defender/Vanquisher/Leviathan/Gun Mage fire.

Of course the feat doesn’t work if you are playing against Legion of Everblight. Did I mention my feelings about Legion?

In Summary:

Fury is a problem form Jarl, like it is for 99% of troll Warlocks. He only has 6 fury (as far as I am aware) and has a ton of stuff he wants to go that all cost. He wants to be casting Swarm of flies on himself. (It’s a ‘self’ animus – sigh) He is up-keeping Weald Secrets, Tactical Supremacy and Quicken every turn. That leaves him one fury each turn. He hasn’t even fired a gun, boosted an attack roll or passed around any animi. If he has the Rune-bearer (Moses - Warlock Attachment) that buys him one more fury back but then he will be tempted to be casting something else and leaving him completely exposed. Due to this poor fury I can see him spending all his time hiding behind some models and a wall and take pot-shots of opportunity. With so little fury to camp for security, if someone gets to him he is toast. As a result I think he is a very fragile Warlock who will fall down if you make a single mistake. He will absolutely not be assassinating anyone in person.

Despite his apparent frailty he has a very simple, practical toolbox spell list. Weald Secrets + Quicken + fell caller + Chronicler (total 5points) ensures that the army Jarl is playing in has higher DEF than other Troll armies, has better movement than other Troll armies and ignores rough terrain better than other Troll armies. We have these options with other casters where Borka can raise the DEF on one unit, eMadrak can make the army have pathfinder, eDoomshaper can make the beasts fast, Grissel can make a unit quick, but not all at the same time, and not so comprehensively. Jarl wealds a light, flexible and fluid army for trolls, like the Robin Hood character that he is. Other factions may do this better than us, but it’s new for Trolls, and looks fun.

At the end of the day though, despite the manoeuvrability Jarl gives, he is a caster without any punch of his own. He needs to move up for the feat then will likely retreat behind whatever cover he can and hide there for the rest of the game. He seems straight forward and doesn’t have any real ‘tricks’ that immediately jump to mind. He isn’t going to revolutionise the game or the Meta, and will likely sit in the Trolls middle tier of casters. He will be fun to play, and play against but isn’t inspiring this Troll player to rush into making him a super competitive Warlock.


My two cents

Sean

Monday, July 25, 2011

Gator Mans Down

Another week winds to a close and we inch closer to Call to Arms;

As promised this week I present one Gatorman Posse with added Bloody Barnabus,



Mark Dines clocks in with some painted wracks for his shiny new Menoth,


Alex begs forgiveness for slacking over his wife's birthday... and still turns in three awesome models!,


Jason cookes up a BLT, not the edible kind,


And casey brings us the real Saxon Orrik this time,


Tom L once again puts out stellar stuff needing two pics for his sweet Uhlahn,



Scotty begs off away all week with his spawn for the school holidays.

I've learned something this week. 6 Medium based models in one week is way too much for me. Gator burnout is hitting again, I miss nice open armour plates and clean smooth cloaks. I also still hate Hordes.

The response to Warmachine down at the local City Guard club has been fantastic with the old boys spending most of the last 3 weeks playing introductory games. I even have one booked for tonight at my place (Stent, I'll get you this time).

If you're interested in Warmachine or Hordes in any part of the country shoot thrallblacks@gmail.com an email and we will hook you up with who, what and where you need to know.

Sunday, July 24, 2011

Re-calibrated!

On another perfect Wellington wargaming weekend - that is wet and windy, ideal weather to be indoors playing WarmaHordes :) - a group of finely honed die rolling athletes gathered to pit their wits for the kudos of top dog. see, look at them all, thoroughly inspiring..


Re-Calibration was the finale event for the Wellington effort of PP's Rotterhorn league, rounding off 4 weeks of serious gaming, to find the Wellington champ. Non-league players were, of course, welcome to play - and we had two - thanks Boyd and Richard - they were slightly disadvantaged in that they didn't have access to the league Stratagems but they were able to use the faction benefits (see an earlier blog post).

for a change, instead of playing the usual fixed round tourney, I thought I'd give Steamroller a try in all it's glory. So, we were playing until one player stood undefeated - a colossus among mere mortals - or colossal geek among mere geeks ;oD. To further stretch the guys, and as a warm up for a future HardCore event, we also played 50 points with accelerated timings so everyone was playing a 50 point list with turn timings that they're more used to 35points... interestingly few games went to full time and most players managed to avoid maxing out time on most of their turns, stretch achieved!

well, enough waffle from me, here are some more pics then the full results. incidentally, we also used the SR tie breakers; SoS, CP then AP destroyed, and it worked out pretty well!

 Al's Menoth bring fiery burny death to Matt's Circle army
 Al's Templar (that's of the crusading knight variety, not GW marine chapter for all you heathen's out there ;oD) inspired Harby army
 Boyd's Menoth stoking the fires with some of Jimmy's Cygnar
 Mike Snook inflicts P-Denny on Richard's Kraye
 "THIS is a sword" Matt's Stalker puts the hurt on Richard's Centurion
 Sean's Trollbloods get mixed in with Craig's Khador - a game where not a single model was damaged in the first 3 rounds!!!!

Thomas's Caine led gun mages stand and receive Ric's rampaging warbeasts

The inevitable final round pairing - by way of inspiration for everyone planning on playing at CTA next month, neither of these two will be playing!! Sean because he's running it, and Mike had some limp excuse about being in Japan or something.. yeah, right..

clash of the titans...

and the final results were:

So, by dint of mike Winning the last league coin, Sean picked up the Rotterhorn award at the end of the day. A shock defeat of Ric in round 3 meant that no round 4 was needed and everyone got to finish early - yay!

until next time muchachos

Chris

From the Drawer Of Broken Dreams....



Thats right! 100% of my Menoth army painted! Easy!

Obviously Reznik here is the sum total of that force. Faction A.D.D in pictures.

I dont have any other Menoth but I have a soft spot for Medium based Beatstick casters so months ago I bought the High Executioner and promptly consigned him to the Drawer Of Broken Dreams, where models go to be forgotten about.


But recently I got all inspired painting some other heavily armoured religious warriors Grey Knights and decided I could kick off a Menoth scheme in basically the same colours.

So, rocking his grimy Port-A-Wrack and Shopping List, Mr Reznik is coming to a gaming table near you!* Time to make some necks fly!



* Probably headed for the Figure Case Of Broken Dreams, but ah well...

Tuesday, July 19, 2011

A Cygnar Army is (Re)born - Part 1

Hi guys. I have a 'moderate' addiction to wargaming, which leads me to buying in to new armies and games systems fairly easily - especially if the price is right. In the not too distant past I picked up a Cygnar army second hand from Trade Me for a very reasonable price. This is going to be a semi regular blog on the painting of this army until it's finished, or something else shiny catches my eye.

The one downside to the army was that I was going to have to strip and repaint it. Below you can see some examples of the models in their original paint scheme. Perhaps in MKIII these Trencher models will get painted...

Being the switched on guy that I am (some may say lazy) I realised after testing that the original paint scheme was not as thick as I had originally thought, so I was able to paint straight over it with little problem. I decided to go for an alternate colour scheme of earthy colours mainly using the GW Foundation colours Khemri Brown (for cloaks) and Adeptus Battlegrey for armour.


Defender

Precursor Knights with UA

Near completion for next time I have Epic Hayley, Thorn and the Nyss Hunters. See you in part 2.

Chris P

Monday, July 18, 2011

Wellington Rotterhorn week4


As some rotten killjoy once said, " all good things must come to an end" WHY?!?!?! Dammit! Oh well, this wraps up the third season of the Shattered grounds league for Wellington and it's been a nail biter at the end, and would have been even more nerve wracking has sean not piked off to a pacific island for a week.. SHAME! ;oD

well, we did have at least one upset this season: Mike Snook lost a game! OMG! pooor old P-Denny got just a little too close to E-Stryker and took blade to face - well done Thomas! mike was back on form in the next game and gabe my e-Skarre a damn good b!tch slap! then I remembered why I had used Skarre and the Satyxis once and put them pack in the box.... :( oh well, enough "spam" from me - thank you Mr Baker for that one - and onto what you really want to see.. *drumroll*..

TA DA!!!!!!!

yup, Mike Snook pips Sean at the post to sneak into first place for the second time! This time though, he doesn't get the coin - apart from getting last season's coin - those league players that can make it will be battling out for the Rotterhorn shiny at Re-Calibration this Saturday at the Hutt club - check out the link in the side bar on the left.. yes.. just there... NOT YET!!! Just a few more details to follow first.. sheesh, talk about eager!

To tie in the league to the tourney, ALL players - whether they played in the league or not - will gain their faction bonuses for their army as they have earned in the league:



Retribution: Opponent's deployment zone is reduced by 2", remove one small terrain piece (less than 6" in any dimension) from anywhere on the board after deployment edges have been decided but before deploying any models, reduce the cost of one model/unit with a Magic Ability by 1 point.
Mercs: Reduce a Farrow unit by 2 points or a Merc or Minion model/unit by 1 point, If any models in your army use corpse, soul or blood tokens these models start the game with one additional token of the appropriate type.
Circle:  Reduce a Farrow unit by 2 points or a Merc or Minion model/unit by 1 point, place one 4" AOE forest template anywhere within 20" of your own board edge - must not be within 3" of another terrain piece - after deployment edges have been decided but before deploying any models, If any models in your army use corpse, soul or blood tokens these models start the game with one additional token of the appropriate type, remove one small terrain piece (less than 6" in any dimension) from anywhere on the board after deployment edges have been decided but before deploying any models.
Cygnar: place a small hill (less than 6" in any dimension)  anywhere within 20" of your own board edge - must not be within 3" of another terrain piece after deployment edges have been decided but before deploying any models,  remove one small terrain piece (less than 6" in any dimension) from anywhere on the board after deployment edges have been decided but before deploying any models, gain +1 Warjack point for your Warcaster.
Legion: gain +1 Warbeast point for your Warlock or reduce the points cost of a lesser Warlock by 1 point.
Khador: Opponent's deployment zone is reduced by 2",  place a small hill (less than 6" in any dimension)  anywhere within 20" of your own board edge - must not be within 3" of another terrain piece after deployment edges have been decided but before deploying any models.
Cryx:  place a small hill (less than 6" in any dimension)  anywhere within 20" of your own board edge - must not be within 3" of another terrain piece after deployment edges have been decided but before deploying any models.
Trollbloods: remove one small terrain piece (less than 6" in any dimension) from anywhere on the board after deployment edges have been decided but before deploying any models.

Additionally, all league players will have access to the Stratagems that they've earned this season. remember, you must declare which of your Stratagems you will be using at the start of the game and you must declare it's use during the maintenance phase of the turn that you will use it. If you don't mention it, you miss your chance that turn!

it your army gains a piece of terrain as part of their faction bonus then please bring the appropriate terrain piece with you - if you don't bring something then you can't play it!

see you all next week

Chris

Imitation Gator Like Substitute

Okay,

So due to the vagaries of the NZ postal system my Gatormans didn't arrive until Saturday which left me not enough time to paint the dudes up for this week. Fortunately in the meantime I smashed into the 12 Bog Trogs I was able to finish as a Tofu-like Gator substitute.

Real Gators: next week

In a similar display of awesome Alex M pumps out not only a full unit but a jack and two solos;


Casey cracks out a Warhog to join its two finished Pig-Migos;



Jason crushes 6 Large bases of Skorne-awesome;



And Scott gets most of the way there on his unit of Precursors;


Tom L gets a sweet job done on the new main man of Khador KOMMANDER HARKEVITCH (so awesome his name must be capitalised);


And rounding out the pack Greg with most of his Battlebox done for Guardcon (October 1/2 - Be There!);


Looking good this week with some champion painters cracking through their piles of unpainted metal and keeping the quality disturbingly high for such speed.

Super pumped for Call to Arms in a couple of weeks and pulling off Guardcon after that to get Auckland behind Warmachine so all you out there can get behind what is shaping up to be the main event of next year: NICON '12.

Also: check out the new header, merch coming soon =D
(and thanks to Ian N for the help)

Monday, July 11, 2011

Wellington Rotterhorn week3

Well, weeks 3 is over and things have shifted around slightly on the leader board. Mike S missing a week has allowed Sean to sneak into pole position with Chris P gaining ground to challenge Mike for second place whilst Ric has leapt his way up into fourth place! With Sean spending this week out of gaming action, Mike and Chris have a good chance to steal the march on him - better get some gaming in this week guys! :)

so, kicking into week 4, the leader board looks like this:


Whilst there have been some large changes in the local campaign scene, the world wide scene has changed dramatically over the last week!


Cygnar have managed to lose a territory whilst Cryx and Protectorate have disappeared completely! Retribution, Mercs, Circle and Khador are now also sitting in a strong position with 2 territories each whilst Trollbloods and Legion trot up behind with one each. check out the map yourselves at privateerevents and have a look how strongly the factions control each region.

cheers for now

Chris

Mo Mans, Less Gator

In magical fantasy land I would always be able to maintain enthusiasm for projects and finish them on course. In reality all of us need a distraction. Hence I have no Gators this week;



Mittens Instead

Alex M yet again brings the menoth with a staggering amount of large models this week;


 Next a Jauxtaposition my plague-addled brain cannot comprehend. An Alten Ashley dropped in my inbox by 'caledor' (this would be the point where I voice my hatred of online nicknames?) labeled as Saxon Orrik... Sweet paintjob regardless;


Scotty clocks in with a Bad Seeds Defender for Magnus;



Dines makes his first appearance with a full unit of TFG, rivalling Alex for pumping out
Menoth... Not quite.


Sergio pumps out a whole unit of Skorno-Gators, Inspiring!;


Jason clocks in with some neuvaux Bane Thralls and an eGoreshade to match;



And avoiding spambox land this week Otton finishes off a Deathwalker (guess what next week is?);


Tom L really wows me, putting out a stunning Beast 09 impressive from posing to weathering;


All this awesome really inspires me so I'm upping the Ante. This week I'm going a whole unit of Gatormans or bust.



Hopefully some finished Gator Products next week.